
The foundation of 5e DnD is supported atop the three aforementioned pillars.


Looking at the wall of text I've written here makes me rethink suggesting this as an addition to the guide since it's quite verbose but since I've written it down I figure I might as well post it. Leukus Guide to Balancing (and Judging the Balance of) Homebrew Classes by. But If you are a wizard you have to think about both. If you belong to prepared casters you only have to worry about spells prepared. Explore Kevins board 'D&D 5e Homebrew Races', followed by 182 people on Pinterest. OrcPub is a free, online Dungeons and Dragons 5th Edition (D&D 5e) character builder/generator and other tools to keep the game flowing smoothly. I find this division clears up questions like "I'm a cleric and there's nothing written in the phb about what spells I know" and "I'm a ranger and there's nothing in the phb about how I prepare spells", since if you belong to spontaneous casters you only have to worry about spells known. About Dnd Homebrew Races ,8 Of course a feature could be worth any other values Synergy Some feature. There are prepared casters, who know all of the spells on their list but can only have a few of them prepared at a time (lvl or halflvl +casting ability) and then there are wizards, who don't know all of their spell list by default (though they eventually can) and also have to prepare a subset of the spells they know each day. You also divide casters into two groups where I usually think about three, there are spontaneous casters, who know a few spells and can cast all of them all the time. One important principle I don't see you mention in there (but you still seem to follow in your example classes) is that at every level a class should gain something new, whether it be a class feature or a new level of spells.
